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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Rotates.org - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-e7cc28f9" type="application/json"/><link>http://rotates.disqus.com/</link><description></description><atom:link href="http://rotates.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 18 Dec 2011 09:00:11 -0000</lastBuildDate><item><title>Re: Merry Christmas, happy new year and so on</title><link>http://www.rotates.org/2011/03/12/merry-christmas-happy-new-year-and-so-on/#comment-389198001</link><description>&lt;p&gt;Liked the redboxdesign site - great layout and style; it's always so strange to see a Wordpress site without a blog present (but I'm assuming that will be the trend from now on).&lt;br&gt;Did get a weird oddity - there was an error message about the twitteroauth.php not being within the allowed directories for the site (it was at the bottom in grey text) - but only the first time I went to the home page.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steven Coombs</dc:creator><pubDate>Sun, 18 Dec 2011 09:00:11 -0000</pubDate></item><item><title>Re: Multiplayer!</title><link>http://www.rotates.org/2011/11/26/multiplayer/#comment-372731466</link><description>&lt;p&gt;Yeah you go - Sep. &lt;br&gt;I was starting to think you were having too much fun in the "real" world to put together a web based multiplayer Chaos game for our delictation.&lt;br&gt;by the way it is a good project you got going here - if for some reason you never got round to it, I would be forced to stop lazing around on the weekend and do it myself because Chaos DESERVES to be online.&lt;br&gt;&amp;lt;much and="" cheering="" from="" sidelines="" the="" wooting=""&amp;gt;&lt;br&gt;&amp;lt;/much&amp;gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andyatyeo</dc:creator><pubDate>Sat, 26 Nov 2011 08:52:54 -0000</pubDate></item><item><title>Re: Merry Christmas, happy new year and so on</title><link>http://www.rotates.org/2011/03/12/merry-christmas-happy-new-year-and-so-on/#comment-356602019</link><description>&lt;p&gt;Indeed it's not!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEPTiMUS</dc:creator><pubDate>Sat, 12 Mar 2011 11:57:00 -0000</pubDate></item><item><title>Re: Merry Christmas, happy new year and so on</title><link>http://www.rotates.org/2011/03/12/merry-christmas-happy-new-year-and-so-on/#comment-356602018</link><description>&lt;p&gt;Hooray! It's not dead!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">andyh</dc:creator><pubDate>Sat, 12 Mar 2011 10:40:09 -0000</pubDate></item><item><title>Re: Raise dead</title><link>http://www.rotates.org/2010/08/18/raise-dead/#comment-356602006</link><description>&lt;p&gt;I still follow! Does this mean i should check Twitter for your updates more often? :P I think I did the other night and there were no updates for months!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Biggz</dc:creator><pubDate>Sun, 05 Sep 2010 13:19:38 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601949</link><description>&lt;p&gt;That's really good, love it. I was toying with a remake of Chaos now I've finished Dungeonquest. I made a board game of Chaos using Heroscape hex pieces, DM miniatures and home made spell cards borrowed from the original concept and from MTG, works really well. Keep up the good work.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MacDeath</dc:creator><pubDate>Sun, 21 Mar 2010 08:51:59 -0000</pubDate></item><item><title>Re: Chaos Enhanced Enhanced</title><link>http://www.rotates.org/2010/01/17/chaos-enhanced-enhanced/#comment-356602002</link><description>&lt;p&gt;This Chaos remake is some heavy shit ! It's truly fantastic.&lt;br&gt;It really lacks online playing to play with friends and stuff, unfortunately.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">LunaVorax</dc:creator><pubDate>Thu, 11 Mar 2010 06:09:17 -0000</pubDate></item><item><title>Re: Chaos Enhanced Enhanced</title><link>http://www.rotates.org/2010/01/17/chaos-enhanced-enhanced/#comment-356602001</link><description>&lt;p&gt;Hi, I've just stumbled across your site while looking up stuff about Julian Gollop.  As an old school speccy fan of Chaos and lords of chaos, I have to say that your little project here is great.  Well done, the old sound effects just brought it flooding back :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">davek</dc:creator><pubDate>Sun, 24 Jan 2010 15:05:35 -0000</pubDate></item><item><title>Re: Progress</title><link>http://www.rotates.org/2009/12/31/progress-2/#comment-356601989</link><description>&lt;p&gt;Great news, I'd be certainly interested in playing around with the code if you open up the svn.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy</dc:creator><pubDate>Thu, 31 Dec 2009 13:32:07 -0000</pubDate></item><item><title>Re: For people with Javascript-shaped eyeballs</title><link>http://www.rotates.org/2009/12/26/for-people-with-javascript-shaped-eyeballs/#comment-356601985</link><description>&lt;p&gt;A few years ago a wrote a small script to dump all the gfx, stats, and other information from a Chaos spectrum snapshot (uncompressed .sna file). You may find it useful.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://docs.google.com/View?id=dc5b2j8r_1f2t87sdv" rel="nofollow"&gt;http://docs.google.com/View?id...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Source here:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://pastie.textmate.org/private/umuqesqtllbvhofguhgfbw" rel="nofollow"&gt;http://pastie.textmate.org/pri...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy</dc:creator><pubDate>Sun, 27 Dec 2009 09:24:31 -0000</pubDate></item><item><title>Re: For people with Javascript-shaped eyeballs</title><link>http://www.rotates.org/2009/12/26/for-people-with-javascript-shaped-eyeballs/#comment-356601984</link><description>&lt;p&gt;Cheers Andy, I lost the source where I got the original stats from (one of those many cases of really useful pages disappearing from the net and being replaced with a crappy portal/search site)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEPTiMUS</dc:creator><pubDate>Sun, 27 Dec 2009 08:47:56 -0000</pubDate></item><item><title>Re: For people with Javascript-shaped eyeballs</title><link>http://www.rotates.org/2009/12/26/for-people-with-javascript-shaped-eyeballs/#comment-356601983</link><description>&lt;p&gt;Some quick observations:&lt;/p&gt;

&lt;p&gt;* Ghost and Spectre - I may be wrong here, but I don't think these units block LoS.&lt;br&gt;* For completion you may want to include the (unused) Troll definition used in the original game: magic resistance: 4, balance: -1, ranged combat: 0, defence: 8, movement: 1, manoeuvre: 1, flying: false, mount: false,  cast_range: 1, range: 0, combat: 4, cast chance: 6 (0.7 using your definition).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy</dc:creator><pubDate>Sun, 27 Dec 2009 07:48:45 -0000</pubDate></item><item><title>Re: Belated excuses</title><link>http://www.rotates.org/2009/12/23/belated-excuses/#comment-356601967</link><description>&lt;p&gt;I can see why so many people have given up with Chaos remakes, especially when trying to implement multiplayer - it's deceptively complex. All of this planning and theorising really does help though. Thanks and merry Christmas Andy!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEPTiMUS</dc:creator><pubDate>Fri, 25 Dec 2009 05:16:40 -0000</pubDate></item><item><title>Re: Belated excuses</title><link>http://www.rotates.org/2009/12/23/belated-excuses/#comment-356601966</link><description>&lt;p&gt;Yeah, there's a bit of scope for cheating from dishonest clients if they know the entire state of the board, i.e. which creatures are illusions.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy</dc:creator><pubDate>Fri, 25 Dec 2009 01:33:29 -0000</pubDate></item><item><title>Re: Belated excuses</title><link>http://www.rotates.org/2009/12/23/belated-excuses/#comment-356601965</link><description>&lt;p&gt;The way I see it working is that a user makes their move - their client 'predicts' the outcome of the move from its version of the board (which will in 99.99999999999% of cases be the correct version, unless there's a bug or the user's cheating) and shows the move. In the background, the client sends the server its move (if it's a land move then it sends an array of tiles it passes) and the server verifies the move. If all's ok, the server responds with the end location of the move and all's well with the world. If it's not ok, the move is retracted and the client should then respond by asking for a full refresh of the board from the server (this is open to optimisation)&lt;/p&gt;

&lt;p&gt;I've also compressed each unit on the board into just a few bytes and combined it with gzip, so the JSON that's going back and forth will be very compact. Even on a large board, with 8 players and several gooey blobs and magic fires doing their start-of-turn spread phase, there shouldn't be a lot of data being thrown around.&lt;/p&gt;

&lt;p&gt;I may play with other ideas too - such as doing a user's entire move client-side (using a common seed and index for any rolls) and then submitting it all in one go at the end of the turn. It's a tad less secure, as an unscrupulous player knowing the seed and index can potentially predict future outcomes of rolls, but it's a possibility to be explored.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEPTiMUS</dc:creator><pubDate>Thu, 24 Dec 2009 18:40:54 -0000</pubDate></item><item><title>Re: Belated excuses</title><link>http://www.rotates.org/2009/12/23/belated-excuses/#comment-356601963</link><description>&lt;p&gt;Sounds good, I'd be interested to discover how much game logic would be handed over to the client, for example making a HTTP request every time a creature/wizard moves may suffer from latency problems, so presumably the movement/engaged/manoeuvre rules would be handled by the client and updated server side after a certain amount of moves are chunked and/or completed?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy</dc:creator><pubDate>Thu, 24 Dec 2009 16:29:13 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601947</link><description>&lt;p&gt;Oh, the links being in white is related to the centre slider at the top, apparently. I can fix that part. Can't seem to fix the grey on grey on the comment form though.&lt;/p&gt;

&lt;p&gt;n00b alert :/&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Spin O'Chicken</dc:creator><pubDate>Thu, 12 Nov 2009 11:23:57 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601946</link><description>&lt;p&gt;The CSS on these pages makes my eyes ejaculate pain and suffering. You can't read links, they're in white on off-white. You can't read the labels for fields for the comment form, it's in grey on grey. Either this is a hideous mistake, a bug, or you're the worlds most evil web designer who plans to take over the world by turning people's brains into slop...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Spin O'Chicken</dc:creator><pubDate>Thu, 12 Nov 2009 11:22:40 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601945</link><description>&lt;p&gt;Thanks! Work continues at a slow pace - it's hard to say when the first version will be released but when it is, it'll be well announced!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEPTiMUS</dc:creator><pubDate>Mon, 09 Nov 2009 10:55:52 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601942</link><description>&lt;p&gt;This looks very nice indeed! Im looking foward to the full verison...hows the progress going mate???&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">aza</dc:creator><pubDate>Sat, 07 Nov 2009 10:35:34 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601941</link><description>&lt;p&gt;I've added the screenshot myself (as you no doubt have seen!) but feel free in the future to use any screenshots, text or whatever that I post on here.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEPTiMUS</dc:creator><pubDate>Fri, 14 Aug 2009 07:50:44 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601940</link><description>&lt;p&gt;Septimus, can I use the above screenshot for the Wikia?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Duncan Timiney</dc:creator><pubDate>Fri, 14 Aug 2009 05:18:45 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601936</link><description>&lt;p&gt;Hi Septimus, I have added this to the list of Chaos remakes at&lt;/p&gt;

&lt;p&gt;&lt;a href="http://chaosremakes.wikia.com/wiki/Chaos_Remakes_Wiki" rel="nofollow"&gt;http://chaosremakes.wikia.com/...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Glee!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Duncan Timiney</dc:creator><pubDate>Thu, 13 Aug 2009 12:54:55 -0000</pubDate></item><item><title>Re: The Krypton Refactor</title><link>http://www.rotates.org/2009/06/02/the-krypton-refactor/#comment-356601955</link><description>&lt;p&gt;Sounds good...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gaz</dc:creator><pubDate>Thu, 11 Jun 2009 14:41:56 -0000</pubDate></item><item><title>Re: Chaos Enhanced</title><link>http://www.rotates.org/2009/05/12/chaos-enhanced/#comment-356601935</link><description>&lt;p&gt;Yes this is still an active project, and the initial platform will indeed be Flash, though the plan is to develop a server that can drive client versions for many platforms. This will come after the initial release, however the client's internal workings will for the moment emulate a server (in much the same way many fps games work, where the client connects to the server internally to play single-player)&lt;/p&gt;

&lt;p&gt;By all means get in touch! My email address is 'septimus' at this domain (I'd be more explicit than that but I'm wary of spam at the moment until I put an obfuscator into Wordpress!)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SEPTiMUS</dc:creator><pubDate>Fri, 29 May 2009 11:42:52 -0000</pubDate></item></channel></rss>
